The Witch is a narrative game for the Apple iPad where players take the role of a young girl labeled as a witch. By manipulating the language said by other characters in her storybook, the witch shapes how she is viewed and, in turn, how her tale is told.
Design, Writing, Art: Elizabeth Swensen
Programming: Sean Bouchard
Music and Art: Sarah Passemar
The Witch was my master’s thesis at USC. I’d like to thank my thesis committee- Steve Anderson, Tracy Fullerton, Jeremy Gibson, and Danny Bilson for all their help and guidance throughout the game’s development.